Multi-Agent AI Systems for Game Development

Build production-ready AI agents for intelligent NPCs, procedural content generation, automated QA, and live service automation

$1.7B

Market Size (Gaming AI)

$2,999

Course Price

250

Students (Year 1)

73%

Studios Using AI

Course Summary

Duration

15 sessions × 90-120 minutes each (22.5-30 hours total)

Format

Live cohort-based + hands-on exercises + homework

Prerequisites

Python (intermediate), basic game dev experience, Unity/Unreal helpful

Completion

Certificate + Production-ready capstone project

Technology Stack
Python LangGraph CrewAI Unity ML-Agents Unreal Engine OpenAI/Anthropic Claude 3.5 Sonnet

What You'll Achieve

  • Build production-ready AI agent systems for games using LangGraph, CrewAI, and AutoGen
  • Deploy intelligent NPCs with LLM-powered dialogue and memory across platforms
  • Automate playtesting and QA with reinforcement learning agents
  • Generate procedural content (levels, quests, narratives) using multi-agent systems
  • Implement live service automation for player analytics and personalization
  • Optimize costs and performance for real-time gameplay (90% reduction techniques)
  • Ship a complete multi-agent game system as your portfolio capstone project

Complete 15-Session Curriculum

Module 1: Foundations (Sessions 1-3)

Master AI agent frameworks and establish development environment

Learning Objectives
  • Understand the landscape of AI agents in modern game development (2024-2025 trends)
  • Differentiate between agent frameworks (LangGraph, CrewAI, AutoGen, Unity ML-Agents)
  • Set up development environment for multi-agent game development
  • Build and deploy your first simple game AI agent
Key Topics
  • AI agents vs. traditional FSM/Behavior Trees
  • Framework comparison matrix and decision tree
  • Industry examples: Ubisoft NEO NPC, EA FIFA playtesting
  • Cost and performance considerations for production
Hands-on Exercise

Quest Generator Agent: Build a LangGraph agent that generates RPG quests based on player level, class, game lore, and recent actions. Outputs structured JSON with quest objectives, rewards, and dialogue.

Homework
  • Install and configure all frameworks (LangGraph, CrewAI, Unity ML-Agents)
  • Modify quest generator to create 3 quest types (combat, exploration, social)
  • Draft initial concept for capstone project (200 words)
Deliverable

Working quest generator that creates diverse quests with structured output

Learning Objectives
  • Master LangGraph's graph-based agent architecture for game systems
  • Build stateful, multi-step game workflows with memory persistence
  • Implement branching logic for dynamic game events
  • Design and deploy a procedural narrative system
Key Topics
  • Graph architecture: Nodes (agents/tools) and edges (transitions)
  • State management and memory persistence strategies
  • Conditional routing based on game state
  • Tool integration (databases, APIs, game engines)
Hands-on Exercise

Dynamic Quest Chain System: Create a LangGraph application with 3-quest storyline, quest state tracking, NPC memory of player interactions, dynamic reward scaling, and graceful quest abandonment handling.

Homework
  • Add dynamic difficulty adjustment and NPC reputation system to quest chain
  • Connect LangGraph system to Unity scene (provided template)
  • Calculate API costs for 1,000 players completing your quest chain
  • Write 1-page architecture diagram explaining graph structure
Deliverable

Multi-quest system with state persistence and Unity integration

Learning Objectives
  • Build multi-agent teams with specialized roles using CrewAI
  • Orchestrate collaborative workflows for game content creation
  • Implement automated game design and validation pipelines
  • Deploy a working game development crew for content generation
Key Topics
  • Role-based agent design (Designer, Developer, Tester, QA)
  • Task delegation and agent collaboration patterns
  • Sequential vs. parallel workflows
  • Integration with game engines and asset databases
Hands-on Exercise

Game Feature Design Crew: Build a CrewAI team that takes high-level feature request (e.g., "crafting system"), creates detailed mechanics spec, validates technical feasibility, balances gameplay, and outputs production-ready design document.

Homework
  • Add Monetization Agent and Narrative Agent to expand crew capabilities
  • Connect crew to actual game project: export docs, generate Unity C# stubs, create Jira tickets
  • Benchmark crew performance: time, cost, quality score
  • Write 500-word comparison of LangGraph vs. CrewAI for game development
Deliverable

Multi-agent development crew that generates complete game feature specs

Module 2: Core Systems (Sessions 4-9)

Build NPC AI, procedural content generation, and advanced game systems

Part 1: Build LLM-powered NPCs with natural language understanding, context-aware dialogue, personality systems, and Unity/Unreal integration. Create Tavern Keeper NPC with memory and quest integration.

Part 2: Implement cross-platform NPC memory (game + Discord), voice-enabled NPCs with speech-to-text/text-to-speech, emotional states, and multi-NPC coordination. Deploy NPCs at scale for multiplayer.

Capstone Deliverable: Cross-platform NPC network with Discord bot and Unity game client sharing conversation memory via Firebase.

Build reinforcement learning agents for NPC behavior using Unity ML-Agents. Implement utility AI for dynamic decision-making. Train NPCs to learn from player interactions. Combine RL for actions with LLM for tactics.

Exercise: Combat AI Agent that learns to dodge, attack optimally, and use terrain. Train 500k+ steps, achieve 50%+ longer survival vs scripted AI.

Session 7 - Fundamentals: Build LLM-powered level generators, procedural quest systems, validation pipelines. Deploy complete PCG system for dungeon and quest generation with Unity integration.

Session 8 - Advanced: Generate 3D game assets (meshes, textures), create game mechanics from natural language, implement runtime PCG, build player-adaptive content systems.

Build AI game master systems for dynamic storytelling. Implement branching narratives that adapt to player choices. Create coherent long-form narratives with LLMs. Design narrative guardrails to maintain story quality.

Deliverable: AI Game Master that generates coherent 3-act story with meaningful player choice consequences over 2+ hours.

Module 3: Advanced Systems & Production (Sessions 10-14)

Automated testing, live ops, deployment, and optimization at scale

Part 1: Build RL agents that playtest games automatically. Implement player archetype simulations (explorer, speedrunner, combatant). Create automated bug detection and reporting. Analyze playtesting data for balance insights.

Part 2: Implement computer vision visual testing, accessibility testing with AI agents, stress testing for multiplayer, comprehensive QA dashboards. Achieve 94% SLA compliance.

Build AI systems for LiveOps automation. Implement player behavior analysis and segmentation. Create personalized content delivery. Design predictive analytics for retention and monetization.

Exercise: Complete LiveOps platform ingesting telemetry, segmenting players, predicting churn, generating personalized content, and measuring impact on retention/revenue.

Deploy multi-agent systems to production cloud (AWS/GCP). Implement monitoring, logging, and observability. Optimize costs for large-scale deployment (90% reduction). Design failover and redundancy.

Deliverable: Cloud deployment with auto-scaling, Redis caching, managed database, monitoring dashboard, and cost projections for 1K-100K DAU.

Optimize AI models for real-time game performance (60+ FPS). Implement edge computing for low-latency inference. Use model quantization and compression. Deploy on consumer hardware (NVIDIA Jetson, mobile).

Target: <100ms latency, 60 FPS with 50+ AI agents, <2GB memory, minimal quality loss.

Format

Student presentations (10 min each): project overview, live demo, technical deep dive, Q&A

Capstone Requirements
  • Uses 2+ AI frameworks/techniques from course
  • Production-deployed (cloud or edge)
  • Documented architecture
  • Performance benchmarked
  • Cost analysis completed
Example Projects
  • Adaptive RPG with AI Game Master (LangGraph + cross-platform NPCs)
  • Procedural Dungeon Crawler (multi-agent PCG system)
  • AI Playtesting Suite (RL agents with bug reporting)
  • Voice-Enabled VR NPCs (speech-to-speech dialogue with emotions)

Capstone Project: Complete Multi-Agent Game System

What You'll Build

Ship a production-ready multi-agent game system demonstrating mastery of AI technologies used by AAA studios like Ubisoft, EA, and Square Enix.

Example: AI-Powered RPG System
Technologies Integrated

Python, LangGraph, CrewAI, Unity ML-Agents, Claude 3.5 Sonnet, Unity/Unreal Engine, Firebase, AWS/GCP

Portfolio Value

Demonstrate enterprise-grade AI engineering skills. Showcase ability to build, deploy, and scale AI systems used by top game studios. Perfect for landing AI game developer roles at Ubisoft, EA, Epic Games, or indie studios.

Complete Technology Stack

AI Frameworks
  • LangGraph (stateful workflows)
  • CrewAI (role-based agents)
  • AutoGen (conversational agents)
  • Unity ML-Agents (reinforcement learning)
Game Engines
  • Unity 6000.0+ (with ML-Agents 4.0.0)
  • Unreal Engine 5+ (Neural Network Engine)
  • Unity Sentis (on-device inference)
LLM Providers
  • OpenAI (GPT-4, GPT-3.5-turbo)
  • Anthropic (Claude 3.5 Sonnet)
  • Local models (llama.cpp)
Infrastructure
  • AWS/GCP/Azure (cloud deployment)
  • Docker & Kubernetes (containers)
  • Redis (caching), PostgreSQL (persistence)
  • Grafana/Prometheus (monitoring)

Your Instructor: Joshua Burdick

AAA Game Development Credentials
  • Epic Games: Worked on Fortnite and Unreal Engine ecosystem
  • Warner Bros: Developed AAA titles using advanced AI systems
  • 14+ Years: Production engineering and full-stack game development
Why Joshua for This Course

Joshua brings real-world experience from AAA studios where he built the exact systems you'll learn in this course. He's implemented multi-agent AI at Epic Games scale, optimized real-time performance for millions of concurrent players, and deployed production systems that handle massive load. You'll learn industry-proven patterns from someone who's shipped commercial games using these technologies.

Student Success Metrics

60-70%

Expected Completion Rate

2-3 weeks

Avg Time to Complete Capstone

73%

Studios Using AI (You'll Join Them)

Career Outcomes
  • Job Placements: AI Game Developer, Technical Designer, QA Automation Engineer at studios like Ubisoft, EA, Epic
  • Salary Increases: $20K-40K boost for AI skills in game industry
  • Startups Launched: Indie developers building AI-native games with small teams
  • Portfolio Impact: Production-grade capstone project demonstrating AAA-level skills

Sample Code: Session 1 Quest Generator

# LangGraph Quest Generator Agent (Session 1 Example)

from langgraph.graph import StateGraph
from langchain.chat_models import ChatOpenAI

class QuestState:
    player_level: int
    player_class: str
    game_lore: str
    quest_type: str
    quest_output: dict

def generate_quest(state: QuestState) -> QuestState:
    """Generate RPG quest using LLM based on player context"""
    llm = ChatOpenAI(model="gpt-4")

    prompt = f"""Generate a {state.quest_type} quest for a level {state.player_level}
    {state.player_class}. Game lore: {state.game_lore}

    Output JSON with: title, objectives, rewards, dialogue, difficulty"""

    quest = llm.invoke(prompt)
    state.quest_output = parse_quest_json(quest)
    return state

# Build LangGraph workflow
graph = StateGraph(QuestState)
graph.add_node("generator", generate_quest)
graph.set_entry_point("generator")
quest_agent = graph.compile()

# Usage
result = quest_agent.invoke({
    "player_level": 10,
    "player_class": "Warrior",
    "game_lore": "Ancient kingdom at war",
    "quest_type": "combat"
})

View Full Session 1 Code & Materials

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