Build production-ready AI agents for intelligent NPCs, procedural content generation, automated QA, and live service automation
Market Size (Gaming AI)
Course Price
Students (Year 1)
Studios Using AI
15 sessions × 90-120 minutes each (22.5-30 hours total)
Live cohort-based + hands-on exercises + homework
Python (intermediate), basic game dev experience, Unity/Unreal helpful
Certificate + Production-ready capstone project
Master AI agent frameworks and establish development environment
Quest Generator Agent: Build a LangGraph agent that generates RPG quests based on player level, class, game lore, and recent actions. Outputs structured JSON with quest objectives, rewards, and dialogue.
Working quest generator that creates diverse quests with structured output
Ship a production-ready multi-agent game system demonstrating mastery of AI technologies used by AAA studios like Ubisoft, EA, and Square Enix.
Python, LangGraph, CrewAI, Unity ML-Agents, Claude 3.5 Sonnet, Unity/Unreal Engine, Firebase, AWS/GCP
Demonstrate enterprise-grade AI engineering skills for landing AI game developer roles at Ubisoft, EA, Epic Games, or indie studios.
Joshua brings real-world experience from AAA studios where he built the exact systems you'll learn in this course. You'll learn industry-proven patterns from someone who's shipped commercial games using these technologies.