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Welcome, Patriot!
Step back in time to the American Revolution. This character creator will guide you through creating a hero for the Nations & Cannons tabletop roleplaying game.
Subclasses available at level 3+. Feats available at levels 1 (human), 4, 8, 12, 16, and 19.
What You'll Create:
- Choose your Heritage - Your character's ancestry and culture
- Select a Role - Your position in the Revolution
- Pick your Class - Your combat and skill specialization
- Choose a Background - Your character's history
- Determine Ability Scores - Your character's strengths
- Select Equipment - Your starting gear
Import Character from JSON
Have a character backup? Upload your JSON file to restore it.
Saved Characters
Load one of your previously saved characters or delete them to free up space (maximum 10 characters).
{{ saved.name || 'Unnamed Hero' }}
Heritage: {{ saved.data.heritage?.name || 'N/A' }}
Role: {{ saved.data.role?.name || 'N/A' }}
Class: {{ saved.data.class?.name || 'N/A' }} • Level {{ saved.data.level }}
Last modified: {{ new Date(saved.lastModified).toLocaleDateString() }}
Choose Your Heritage
Your heritage represents your character's ancestry and cultural background in the diverse world of the Revolutionary War. Learn more (i) Heritages in Nations & Cannons represent cultural upbringing and first language. All characters are human, with Heritage providing linguistic and cultural background while Role provides mechanical traits.
{{ heritage.name }}
Language: {{ heritage.language }}
Region: {{ heritage.region }}
{{ heritage.description }}
Choose Your Role
Your role represents your position and function within the Revolutionary forces. Learn more (i) Roles replace standard racial traits in the Nations & Cannons setting. They provide ability score increases and unique abilities based on your position in the war.
{{ role.name }}
{{ role.description }}
- {{ role.abilityScoreIncrease }}
- Speed: {{ role.speed }} ft
- {{ trait.name }}
Choose Your Class
Your class determines your combat abilities, skills, and how you'll fight for freedom. Learn more (i) Classes in Nations & Cannons include the unique Firebrand (orator/diplomat) and classic 5E classes adapted for Revolutionary War combat with firearms.
{{ classOption.name }} (Unique!)
{{ classOption.description }}
Choose Your Class Skills
Select {{ character.class.proficiencies.skills.choose }} skills from your class list. ({{ selectedClassSkillsCount() }} / {{ character.class.proficiencies.skills.choose }} selected)
Choose Your Subclass
Select your specialization within the {{ character.class.name }} class. Learn more (i) Subclasses (also called archetypes or vocations) are chosen at level 3 and provide unique abilities and playstyle variations.
No subclasses available for {{ character.class?.name || 'this class' }}.
Subclasses may be added in future updates.
{{ subclass.name }}
{{ subclass.description }}
Choose Your Background
Your background represents your life before joining the Revolution. Learn more (i) Backgrounds provide skill proficiencies, tool proficiencies, equipment, and special features that reflect your character's history.
{{ background.name }}
Notable: {{ background.notableMember }}
{{ background.description }}
Choose Your Background Skills
Select {{ backgroundSkillChoiceCount }} skills from your background list. ({{ selectedBackgroundSkillsCount() }} / {{ backgroundSkillChoiceCount }} selected)
Background Ability Score Increases (2024 Rules)
Choose one option:
• +2 to one ability, +1 to another
• +1 to three different abilities
First Increase (+2)
Second Increase (+1)
First Increase (+1)
Second Increase (+1)
Third Increase (+1)
Assign Ability Scores
Use the Standard Array [15, 14, 13, 12, 10, 8] to assign your ability scores. Learn more (i) The Standard Array is a balanced method for assigning ability scores. Assign each value to one ability. Your background bonuses from the previous step will be added automatically.
2024 Rules Note: The modifiers shown below include your background ability score increases. In the 2024 rules, backgrounds (not species/roles) grant ability score bonuses.
Choose Generation Method:
Available Scores:
Roll Your Scores:
Assign these rolled scores to your abilities below
Point Buy:
Points Remaining: {{ 27 - calculatePointsUsed() }} / 27
Point costs: 8=0pts, 9=1pt, 10=2pts, 11=3pts, 12=4pts, 13=5pts, 14=7pts, 15=9pts
Strength
Physical power and athletic ability
Dexterity
Agility and reflexes
Constitution
Endurance and health
Intelligence
Reasoning and memory
Wisdom
Awareness and insight
Charisma
Force of personality
Select a Feat
You can choose a feat at this level. Learn more (i) Feats represent special abilities and training. Humans get a bonus feat at level 1, and all characters can choose feats at levels 4, 8, 12, 16, and 19.
{{ feat.name }}
Prerequisite: {{ feat.prerequisite }}
{{ feat.description }}
- {{ benefit }}
Select Your Gambits
As a Firebrand, you can prepare gambits from your list. You know all gambits on the Firebrand list and can prepare a number equal to your Charisma modifier + your level.
Gambits Known: All Firebrand gambits
Cantrips Known: {{ (character.preparedGambits?.filter(g => g.level === 0) || []).length }} (no limit)
Leveled Gambits Prepared: {{ (character.preparedGambits?.filter(g => g.level > 0) || []).length }} / {{ getPreparedGambitLimit() }} ({{ character.abilities.charisma ? abilityModifier(character.abilities.charisma) : 0 }} CHA + {{ character.level }} level)
{{ level === 0 ? 'Cantrips (0 Level)' : `Level ${level} Gambits` }} ({{ getGambitsByLevel(level).length }} available) - Unlocks at character level {{ level === 2 ? 3 : level === 3 ? 5 : level === 4 ? 7 : 9 }}
{{ gambit.name }}
School: {{ gambit.school }} | Casting Time: {{ gambit.castingTime }} | Range: {{ gambit.range }}
{{ gambit.description }}
Concentration
Select Your Equipment
Choose your starting weapons and armor. Select at least one weapon to continue. Learn more (i) Revolutionary War firearms include muskets, pistols, and carbines with unique properties like Misfire and Capacity. Choose weapons appropriate for your class and role.
Weapons
Armor
Select Your Wargear
Choose essential gear for the campaign trail. Select one item per slot. Learn more (i) Wargear includes the practical items soldiers carry: ammunition pouches, canteens, bedrolls, and footwear. Each slot can hold only one item.
Chest Slot
Bandoliers, cartridge boxes, and powder horns worn across the chest
Head Slot
Hats, caps, and helmets for protection and identification
Back Slot
Packs and bedrolls for carrying supplies and sleeping in the field
Foot Slot
Footwear for marching, combat, and survival
Waist Slot
Belts, canteens, and pouches worn at the waist
Current Wargear Loadout:
- Chest: {{ character.wargear.chest?.name || 'None selected' }}
- Head: {{ character.wargear.head?.name || 'None selected' }}
- Back: {{ character.wargear.back?.name || 'None selected' }}
- Foot: {{ character.wargear.foot?.name || 'None selected' }}
- Waist: {{ character.wargear.waist?.name || 'None selected' }}
Your Revolutionary Hero is Ready!
{{ character.name || 'Unnamed Hero' }}
Basic Information
Combat Statistics
Ability Scores
Skills & Proficiencies
● = Proficient (adds +{{ character.proficiencyBonus }} proficiency bonus)
Equipment
-
{{ weapon.name }}Damage: {{ weapon.damage }} | Range: {{ weapon.range || 'Melee' }} | Properties: {{ weapon.properties }}
Gambit Casting (Firebrand)
Gambits Prepared: {{ character.preparedGambits.length }} / {{ getPreparedGambitLimit() }}
Resolve Points: {{ character.resolvePoints || 2 }}
{{ gambit.school }} | {{ gambit.castingTime }}
Feat: {{ character.feat.name }}
Prerequisite: {{ character.feat.prerequisite }}
{{ character.feat.description }}
- {{ benefit }}
Your character can be saved locally, exported as PDF for printing, or exported as JSON for backup.