ELVTR · Multi Agent AI for Game Development · Summer 2026

The class shipped 34+ games.

One cohort, June to September. Physics brawlers, cozy craft sims, Steam launches, and a game about just being a seagull. The people who built them range from principal engineers and AAA world artists to students who opened a game engine for the first time in June, every one of them working with AI agents on the team. Play the games, then follow the people.

34+games shipped
30playable here

The rest are finished but still behind private playtest gates. They'll show up here as their developers open them.

"AI slop" is doing a lot of work in game-industry discourse right now. Click anything below and see how the label holds up. The itch pages carry each developer's AI disclosure in the sidebar. Judge the games as games.

On itch.io

21 games

Playable on the web

5 games

No install, no account. Click and play.

Steam, Roblox & direct downloads

4 games

The part where you hire them.

This cohort included principal engineers from Amazon, the lead developer of a shipped VR title, a AAA world artist with Assassin's Creed and Overwatch 2 credits, game audio designers, producers, an XR museum founder, and several people who shipped their first game ever this summer. All of them now build with AI agents as a daily practice.

Every purple name on this page links to a portfolio or LinkedIn profile. If your team needs people who ship with agents, start clicking.

Nobody else teaches it this way.

Most AI game dev content stops at a tech demo. This course ends with strangers playing your game: real store pages, real playtests, real launches. It's written and taught by Joshua Burdick, who builds AI automation at Epic Games and previously led the Hogwarts Legacy site launch at Warner Bros. Games, and runs through ELVTR.

Everything on this page came out of the summer 2026 cohort. New cohorts are enrolling now.